Deep Anomaly
Deep Anomaly
A local multiplayer fishing game created in 28 hours for a game jam with the theme "Anomaly". Inspired by Club Penguin's fishing minigame, Deep Anomaly turns competitive fishing into a fun experience for up to 4 players.
📜 Game Overview
In Deep Anomaly, players compete to catch as many fish as possible within 2 minutes. However, some fish exhibit strange anomalies, identified by purple details—catching these will cost you points! The player with the most points at the end wins, with a podium displaying the final rankings.
🎮 Features
- Local multiplayer (up to 4 players)
- Pixel art style, crafted with care by our artists
- Dynamic fish behavior, with varying speeds and point values
- Anomalous fish as obstacles, adding a strategic challenge
- Custom sound design for an immersive experience
🎨 The Team
- Filipe Cunha – Fish assets & sound design
- Beatriz Santos – UI elements & character design
- Rita Gomes – Backgrounds & props
- Gonçalo Valente – Programming, Unity implementation & asset integration
🛠️ Tech & Tools
- Engine: Unity
- Art Style: Pixel Art (Asprite)
- Languages: C#
- Sound Design: FL Studio
🚀 How to Play
- Go to the game's link hosted in itch.io (https://kofkof.itch.io/deep-anomaly)
- Press play & choose the amount of players up to 4.
- Move your fishing rod up and down to catch fish
- Avoid anomalous fish to maintain your score
- Compete for the highest score within 2 minutes
- Celebrate victory (or demand a rematch!)
🔓 Github
Updated | 11 hours ago |
Published | 3 days ago |
Status | In development |
Platforms | HTML5 |
Author | KOFKOF |
Made with | Unity |
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